portrait

Modeling in ZBrush

Sent Monsignor's head into Z-Brush for touch ups and details. Used the zremesher tool and pretty much re-meshed it in 10 minutes.
Also refined the shape of the nose so its not so Squidward. Couldn't get that shape for the life of me in maya.

Model Model Model

Blocking out in Maya. Refining in Z-Brush. Then retopology?

Character Design: Monsignor

Drew a character design for one of the priests. The other I drew while in driving school and its on notebook paper. Will be adding that one soon.

Progress 7

Added some chairs, rugs and finished the pulpit. Continued to tweak the proportions of the church to make it smaller so I don't have to make as much stuff to fill it. Nothing is worst than an empty feeling space.

Progress 6

First week of classes and so now with input from my classmates, I really had to sit down and think. Narrow down my ideas, and start putting it down in blood.

I semi-dread storyboarding because it's the hardest part of the process, but I'm getting the hang of it.