portrait

Storyboard Version 2

Ran it through the professors two times. Think I've got it. It's probably terrible of me to say but I'm someone who prefers to run a storyboard through no more than three times. I take a VERY long time to refine my ideas. I'll pull a Dostoevksy, sit there and ponder for half a life time before making my move, but once I've made it I have my reasons and I won't change it unless someone convinces me the audience won't understand or there's a better way to go about it. If it needs too much revision beyond three times it means I had no clue in hell what I was doing and I need to go back to square one and get to know my characters better. I use my gut feelings when I'm drafting up these things and I find my feelings rarely steer my astray.

Papers and less important classes drew my away from having new material to post, but now that has passed, expect more updates soon.

Progress 8

Finished modeling Monsignor in Maya. Kept the poly count low in hopes of speeding up render time. Plus the characters are so simple, theres really no need for a ton of geometry. Also worked out the design for Father Tim.