portrait

A Sunday Mass Update

Here is some more work I've done. Started working on the tabernacle. Began experimenting with the Shader Ramp and the Toon Outlines. Sadly, they don't render in mental ray unless you convert them to polygons....which I'm guessing undoing that would be a pain in the ass. So I've decided to go with maya software rendering. Since I have no textures and no fur, and I don't mind that my shadows are purely black, I'm okay with that option.

Looks pretty sparse right now, but now that I am setting in the hypershade and rendering options (which I have to further adjust the ray trace shadows, but for now it'll do as a rough) I can start duplicating my objects and filling up the scene much more.

Hopefully this means all the molding will be completed, leaving me to work on pews, chairs, confession booth and windows....and the siding...