portrait

Progress 4

So it's been a little whiles. At first, I was freaking the fuck out thinking it's been two weeks, then I check back to see it's only been nine days. Oh silly me. I have no concept of time.

But I still need to keep my ass moving, pronto.

And I really need to assign a different toon outline to the molding columns, to something much lighter so those lines aren't so...heavy. I most likely need to make the lines a bit thinner for those columns as well. I'll do that at the end, but I'll post it here as a memo to myself.

A Sunday Mass Update

Here is some more work I've done. Started working on the tabernacle. Began experimenting with the Shader Ramp and the Toon Outlines. Sadly, they don't render in mental ray unless you convert them to polygons....which I'm guessing undoing that would be a pain in the ass. So I've decided to go with maya software rendering. Since I have no textures and no fur, and I don't mind that my shadows are purely black, I'm okay with that option.

Looks pretty sparse right now, but now that I am setting in the hypershade and rendering options (which I have to further adjust the ray trace shadows, but for now it'll do as a rough) I can start duplicating my objects and filling up the scene much more.

Hopefully this means all the molding will be completed, leaving me to work on pews, chairs, confession booth and windows....and the siding...

A Sunday Mass

For the past month or so I have begun modeling the interior of a church in my area. I haven't begun storyboarding the animation I'm going to use this church in....I'll work on that after I get finished modeling. It takes a butt-load more time to model so I'm knocking that out of the way first. So I'll be posting pictures of progress, as suggested by my boyfriend who complained to me recently about the lack of update (nosey bastard).
This next image is a inspiration of the cartoonish style of shading I am going for, as used in the Walking Dead by Telltale Games.