portrait

Progress 4

So it's been a little whiles. At first, I was freaking the fuck out thinking it's been two weeks, then I check back to see it's only been nine days. Oh silly me. I have no concept of time.

But I still need to keep my ass moving, pronto.

And I really need to assign a different toon outline to the molding columns, to something much lighter so those lines aren't so...heavy. I most likely need to make the lines a bit thinner for those columns as well. I'll do that at the end, but I'll post it here as a memo to myself.

A Sunday Mass Update

Here is some more work I've done. Started working on the tabernacle. Began experimenting with the Shader Ramp and the Toon Outlines. Sadly, they don't render in mental ray unless you convert them to polygons....which I'm guessing undoing that would be a pain in the ass. So I've decided to go with maya software rendering. Since I have no textures and no fur, and I don't mind that my shadows are purely black, I'm okay with that option.

Looks pretty sparse right now, but now that I am setting in the hypershade and rendering options (which I have to further adjust the ray trace shadows, but for now it'll do as a rough) I can start duplicating my objects and filling up the scene much more.

Hopefully this means all the molding will be completed, leaving me to work on pews, chairs, confession booth and windows....and the siding...

A Sunday Mass

For the past month or so I have begun modeling the interior of a church in my area. I haven't begun storyboarding the animation I'm going to use this church in....I'll work on that after I get finished modeling. It takes a butt-load more time to model so I'm knocking that out of the way first. So I'll be posting pictures of progress, as suggested by my boyfriend who complained to me recently about the lack of update (nosey bastard).
This next image is a inspiration of the cartoonish style of shading I am going for, as used in the Walking Dead by Telltale Games.

Keys Added to Ashes to Ashes

For those of you curious about my progress on my long term animation piece you can check out my progress here. I have recently finished all the key frames and will now further refine and add inbetweens. Posts about my progress will be added as such.

Original Don

Ran across a very random music video via reddit and for some reason, I couldn't stop watching it. It felt oddly very true to life but artistically narrative at the same time. How could this be?

This was directed by Kyle Frere who works in the photo and video industry in Chicago. The reason why this gem felt so disturbingly home-video-ish is because it is based off an actual choreographed routine by a few lesser known individuals.

Kyle Frere took this youtube gem, recreated the look and added a narrative element to it. It is highly creative and I have never seen something like this before. It's very neat and is another reason why sometimes working from personal memories and experiences can add a depth to one's work that otherwise could never be achieved through just imagination alone.

L'Invitation Au Mucho Confusion

About half an hour ago I saw this ad on youtube and I was forced to watch the entire 1:00 ad. I almost cried at how bad it was.

Not only is this a poor taste of music (everyone knows this is from 28 Days Later, or at least we are all thinking one thing....ZOMBIES) but there are cuts every 3 seconds. It gives me a headache to watch. Nothing happens in the entire 1:00. I am amazed at how little has happened and how confused I am left wondering who is Louis Vuitton and what is this ad even for???